MATTHEW LAMBURN - PORTFOLIO
  • Portfolio
    • Headbangers: Rhythm Royale
    • Ship of Fools
    • Blasphemous 2
    • Gord
    • Moving Out 2
    • Marauders
    • F1 22
    • Grid Legends
    • DiRT 5
    • F1 2020
    • Yggdrasil
    • Masquerade
    • Spoils of the Sea
  • About
  • Achievements

The Follower

Global Games Jam 2016

Paradox Productions - The Follower (UE4 Blueprint)

About

My first ever game jam and the first time using the unreal engine A week after our intro to Unreal. The theme for the 2016 jam was Ritual. 

The follower is a temple run inspired game where the play must reach the end of the 2 levels and escape the giant demon spider. 

The team consisted of 4 members;
Matthew Lamburn (Designer/Tech)
Ryan Walsh (Designer)
Sabrina Lang (UI/Level designer)
Ryan Bagnall (Designer)


My Role
  • Making the Character run and turn when reaching turn sections.
  • Getting the AI Spider to chase the player.
  • Creating the portals to enter new levels.
  • Designed the First level of the game (Lava Fall)
  • Placing some ritual themed items (Animations of Goblins that looked like they were praying)
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  • Portfolio
    • Headbangers: Rhythm Royale
    • Ship of Fools
    • Blasphemous 2
    • Gord
    • Moving Out 2
    • Marauders
    • F1 22
    • Grid Legends
    • DiRT 5
    • F1 2020
    • Yggdrasil
    • Masquerade
    • Spoils of the Sea
  • About
  • Achievements