MATTHEW LAMBURN - GAME DESIGNER
Portfolio
Headbangers: Rhythm Royale
Ship of Fools
Blasphemous 2
Gord
Moving Out 2
Marauders
F1 22
Grid Legends
DiRT5
F1 2020
Yggdrasil
Spoils of the Sea
Masquerade
About
Achievements
Global Games Jam 2016
Paradox Productions - The Follower (UE4 Blueprint)
About
My first ever game jam and the first time using the unreal engine A week after our intro to Unreal. The theme for the 2016 jam was Ritual.
The follower is a temple run inspired game where the play must reach the end of the 2 levels and escape the giant demon spider.
The team consisted of 4 members;
Matthew Lamburn (Designer/Tech)
Ryan Walsh (Designer)
Sabrina Lang (UI/Level designer)
Ryan Bagnall (Designer)
My Role
Making the Character run and turn when reaching turn sections.
Getting the AI Spider to chase the player.
Creating the portals to enter new levels.
Designed the First level of the game (Lava Fall)
Placing some ritual themed items (Animations of Goblins that looked like they were praying)
Portfolio
Headbangers: Rhythm Royale
Ship of Fools
Blasphemous 2
Gord
Moving Out 2
Marauders
F1 22
Grid Legends
DiRT5
F1 2020
Yggdrasil
Spoils of the Sea
Masquerade
About
Achievements