My role consisted of testing existing and newly implemented features for any issues, And then reporting them onto a issue tracking software Redmine.
Was moved onto project for a couple of days to assist with admin tasks which included making sure test plans were UpToDate with new content that was being added. and assisting the other testers on Steam.
During my main time on project I was part of the Switch sign offs which saw me adapt and learn new testing practices using the Nintendo platform.
collaboratively worked with the rest of the team on multiplayer testing and making sure the title was ready to be signed off and sent off for release.