MATTHEW LAMBURN - GAME DESIGNER
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Burning Dawn

About

Burning dawn is a Warhammer 40k inspired point and click shooter. The player plays as a T'au Fire Warrior and will have to hold off the advancement from the Necron horde. The player tries to get the best score possible and can find their highest score on the main menu to see if they're able to improve on the previous attempt.   

This was my first game made while studying games design at University.

Gameplay Video

Key Work

Design the game from player damage, enemy types, enemy damage and scores. write out a development document outlining what I had completed, what issues I had come across and how I over came these issues.

Program the game using game maker language (GML), using purely GML script and no node base script.

Designed and Scripted the A.I 
  •  Scarab Swarms
  •  Necron Warriors
  • Canoptek Spyder

Designed and Scripted the Player
  • T'au Fire Warrior
Role: Game Design / Programming
For: Staffordshire University
Date: September 2015 - December 2015
Type: Student Project
Developed In: Game Maker Studio (GML)
Development Diary: https://tinyurl.com/y256wyup

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  • Portfolio
    • Marauders
    • F1 22
    • Grid Legends
    • DiRT5
    • F1 2020
  • Older Projects
  • Achievements
  • CV, Bio, & Contact