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<channel><title><![CDATA[MATTHEW LAMBURN - PORTFOLIO - Design Blog]]></title><link><![CDATA[http://www.matthewlamburngames.com/design-blog]]></link><description><![CDATA[Design Blog]]></description><pubDate>Mon, 24 Mar 2025 20:22:11 +0000</pubDate><generator>Weebly</generator><item><title><![CDATA[About this Page.]]></title><link><![CDATA[http://www.matthewlamburngames.com/design-blog/about-this-page]]></link><comments><![CDATA[http://www.matthewlamburngames.com/design-blog/about-this-page#comments]]></comments><pubDate>Tue, 03 Oct 2023 13:46:43 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.matthewlamburngames.com/design-blog/about-this-page</guid><description><![CDATA[Hey everyone. I will be using this space to throw out some ideas I've had while playing games in my spare time and breaking down areas where I think items could be balanced or changed to showcase some more of my Design skills that I've learnt during my time at University. These are all personal opinions. [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Hey everyone. I will be using this space to throw out some ideas I've had while playing games in my spare time and breaking down areas where I think items could be balanced or changed to showcase some more of my Design skills that I've learnt during my time at University. These are all personal opinions.</div>]]></content:encoded></item></channel></rss>